Here I've made two stopmotion video of the building demolished:
Monday, 19 January 2009
Wednesday, 14 January 2009
Alpha Transparent map
For some reason the image is transparent and changed the colour to blue? I saved it in a tiff file because my version of photoshop doesn't have Targa file.
I need to sort out the shadow casting but I'm understanding of how maya's alpha channel works.
Monday, 12 January 2009
Character Rigging

Anyway I've tried riggin the whole thing and I have to say I am pretty happy with it at the moment except for the paint weight bit.
Also I figured out how to attach the eyes to the body. You've got to parent the eyes to the bone, So now every is attach to the bone.
Sunday, 11 January 2009
Flipbook Test 2
Here I used directional Light instead of ambient light and applied the mental ray shadow which gave the book a decent look. I also added a bump map and now it looks alot better now compared to the early stage.
The page flipping is abit slow but I will change it. To make the pages to flip realsitically, I used bend deformation and parented with the nurb plane.
Saturday, 10 January 2009
Double sided Shader

It's quite an annoying process. But in the end, it uses the same mathematic method as Flash actcion script.
If (condition)
{ outputColor=”A”
…..}
else
{
outColor=”B”
…..}
I haven't used hyper graph that much besides from bump mapping and texturing. But it was an experience to understand what you can do such as adding layer upon layer texture. You can only see the double face when you render it.
Flipbook

The pages are done in nurbs/surface which I've never really touched and I have to say it was very nice to use compared to when I was making Baskerville ident. For Baskerville, the pages were individual polygon planes while in this, I've used nurbs plane and loft and deformation blend shape.

